![]() Mylius ( 2018) criticized previous definitions for creating a false impression about anthropocentrism. Meanwhile, Hayward ( 1997) argued that anthropocentrism is different from speciesism and human chauvinism because the latter two give human privileges over others for arbitrary moral reasons (Hayward 1997 Kopnina et al. Much disagreement about anthropocentrism concentrates on the inconsistent meaning of “anthropocentrism.” In a strong sense, anthropocentric perspectives consider the value of non-human beings based on their utilitarian value for humans (Callicott 1984 Norton 1994 Carter 2007 Palmer et al. The term “anthropocentrism,” first coined in the middle of the nineteenth century, refers to human centeredness in environmental ethical views (Campbell 1983). The findings are expected to expand our understanding of the psychology of anthropocentricity and provide preliminary empirical evidence on the correlations between in-game behaviors and environmental attitudes.Īnthropocentrism and anthropocentric attitudes To explore how human-centered worldviews correlate with players’ interactions with non-human entities in the virtual environment, this paper uses Bayesian ordinal logistic models to analyze survey data of 640 ACNH players from 29 countries. Thus, players need to solve practical problems while playing (Mateer and O’Roark 2020). Finally, the game provides many economic activities with motivations similar to real-life situations (e.g., purchasing and improving properties, trading items between players). ACNH offers game players pro-environmental alternatives (e.g., growing money trees) to make money instead of exploiting the environment (e.g., catching fish for money), presenting players with more options to act according to their environmental beliefs. For instance, they could exploit nature to satisfy their economic interests (e.g., catching fish or bugs for money) or nurture it (e.g., growing trees). The virtual sandbox environment of ACNH allows players to interact with nature in many ways. Released by Nintendo in March 2020, ACNH attracted nearly 20 million people in just 9 months during the COVID-19 pandemic (Lane 2021). This paper investigates the association between anthropocentric attitudes and in-game environmental behaviors of Animal Crossing: New Horizon (ACNH) players because the game was suggested to influence environmental attitudes in players (Fisher et al. ![]() 2018).Īnthropocentrism is a major topic in environmental attitude studies. However, the concept of “anthropocentrism” as relating to human dominion over nature faces criticism due to the inconsistent interpretations, such as how anthropocentric beliefs can encourage people to protect nature and non-human beings (Hayward 1997 Noske 1997 Kopnina et al. While Judeo-Christianity traditions arguably embrace the idea of human dominion over the earth despite concerns about the underlying environmentally destructive behaviors and attitudes, other interpretations of the Bible suggest the feasibility of a harmonious human–nature relationship where humans protect and take care of God’s creations, including nature and non-human beings (White 1967 Dobel 1977 Grey 1998 Fleck 2001 McLaughlin 2017). ![]() However, hunting is still allowed because they also believe that animals agree to be hunted by humans to reproduce and thrive (Rasing 1988). For example, the Inuit believe that showing disrespect to animals would bring misfortune, so hunters would avoid causing unnecessary pain when killing (Noske 1997). ![]() Their manifestation is diverse, depending on how societies perceive their relationship with nature and non-human beings. Anthropocentric beliefs can be found in many cultures. ![]()
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